Monday, 7 April 2025

Schedule I's First Content Update: New Shops & Decorations Are Live on Beta

 The highly popular indie sensation Schedule I just received its very first content update on the beta branch! While not the massive expansion some players might have been hoping for, this update adds some welcome new features and quality-of-life improvements to the drug empire simulator.



What's New in the Update

The Pawn Shop Opens for Business

The previously inaccessible pawn shop is now fully operational. Here's what you can do there:

  • Sell nearly any item (except drugs/product) to Mick at the counter
  • Negotiate prices using a new haggling system
  • Potentially get between 40%-100% of an item's value (though getting the full amount seems rare)
  • Access a new ATM

The pawn shop features some nice decorative touches but serves primarily as a way to offload unwanted items for cash.

Boutique Store with Decorations

The more substantial addition is the new boutique store run by Herbert. This shop allows you to purchase various decorative items for your properties:

  • Furniture like grandfather clocks and shelving
  • A new safe (functionality not entirely clear yet)
  • Lighting options
  • Gold bars for the aspiring kingpin
  • Custom signs for your businesses
  • Alcohol bottles for display (not consumable yet)

Character Customization Items

The boutique also offers new personal accessories:

  • Silver and gold watches
  • Matching chains to complement your drug lord aesthetic

Placing Decorations

All purchased decorations can be placed in any of your properties or businesses. The custom signage is exciting, allowing players to add some personal branding to their operations.

According to the developer notes, more decorations are planned for the full release of this update in the coming days.

Bug Fixes and Improvements

The update also includes several bug fixes and quality-of-life changes:

  • Improved phrasing for customer recommendation dialogues
  • Various minor bug fixes (nothing game-changing)

Community Reaction

Initial community response seems mixed. While decorating properties adds a nice personalization element, many players were hoping for more substantial additions to core gameplay systems like police interactions or the rival cartel mechanics.

What's Next?

The developer has hinted that more significant updates may be coming in the future, with these decoration features perhaps being just the first step. Given the game's incredible success and the dedicated solo developer behind it, we can likely expect more substantial additions in the coming months.

Final Thoughts

While this might not be the massive update some players were anticipating, it's a good sign that the developer is actively working on the game and adding new features. The decoration system adds a nice layer of personalization, allowing players to make their drug empire feel more like their own.

For a one-person development team, delivering an update this quickly after the game's explosive launch is impressive. Here's hoping the next update might tackle some of the more complex systems that players are eager to see expanded.

What do you think about Schedule I's first update? Are you excited about decorating your properties, or were you hoping for something different? Let me know in the comments!


Remember to opt into the beta branch if you want to try these features now, or wait for the full release coming in the next few days.

Schedule I: The Indie Drug Empire Simulator Taking Steam By Storm


In the crowded landscape of indie games, it takes something truly special to break through the noise. Enter "Schedule I," a drug empire simulator that has exploded in popularity since its recent release. With over 50,000 Steam reviews in just over a week—five times more than the recent Indiana Jones game achieved in months—this indie title has become a genuine gaming phenomenon.



What Is Schedule I?

Named after the DEA classification for drugs with "no currently accepted medical use," Schedule I puts you in the role of an aspiring drug kingpin. Starting with nothing but a hotel room and ambition, you'll grow your operation from small-time dealing to running a full-fledged drug empire.

While the premise might sound like simple streamer bait, this game offers surprising depth. Created by a single developer, Schedule I combines elements from several genres:

  • The economic foundation of classic "Drug Wars" games
  • The tactile crafting systems of survival games
  • The open-world freedom of Grand Theft Auto
  • A dash of time management similar to Crazy Taxi

Gameplay That Keeps You Engaged

What makes Schedule I stand out is its carefully designed gameplay loop that keeps you constantly engaged without becoming overwhelming:

  • Tactile Interactions: Most actions involve physically manipulating objects—filling pots, watering plants, bagging products. These simple interactions feel satisfying rather than tedious.

  • Time Management: Each in-game day has a curfew at 9 PM, and buyers schedule meetings throughout the day. Meeting them quickly earns bonus cash, creating a pleasant urgency to your activities.

  • Production Chains: You'll progress from growing marijuana to producing methamphetamine and cocaine, each with their own production methods and client preferences.

  • Empire Building: Eventually, you can hire dealers and workers, purchase properties, and even establish legitimate businesses as fronts.

A Surprisingly Deep Simulation

For a game with cartoonish visuals and an adolescent premise, Schedule I offers impressive simulation depth:

  • Every NPC has their own schedule—they wake up, go to work, and return home at night
  • Police have realistic escalation protocols, from searches to tasers to deadly force
  • Clients have specific wants and expectations for your products
  • A clever inventory system lets you physically store items on shelves for easy visual management
  • The strip search mechanic adds tension—you can hide one item when police check you, making strategic inventory management crucial

The Unlikely Success Story

What's most remarkable about Schedule I is that it was created by a single developer. While the graphics and humor have an amateur, mid-2000s vibe that might seem cringe-worthy at first glance, the game design itself is impressively polished and bug-free.

The game is currently in Early Access, with all core systems implemented but room for expansion. With its current trajectory and passionate community, Schedule I could evolve into something truly special if development continues for a couple of years.

Is It Worth Playing?

If you can look past the simplistic visuals and sometimes juvenile humor, Schedule I offers a surprisingly engaging and well-designed gameplay experience. It masterfully balances complexity with accessibility, creating a game that's easy to pick up but offers depth for those who want to optimize their criminal empire.

For fans of management games, GTA-style open worlds, or anyone looking for something different from the usual indie fare, Schedule I delivers an experience far better than it has any right to be—proving once again that innovative gameplay can triumph over limited resources when backed by solid game design principles.

Have you tried Schedule I yet? What other indie breakout hits have caught your attention recently? Let me know in the comments below!

Thursday, 3 April 2025

NEW VANGUARD IN MARVEL RIVALS!! SEASON 2 BEGINS APRIL 11

 

Marvel Rivals Season 2 Update: Hellfire Gala Brings New Content and Changes

The latest update for Marvel Rivals has arrived, marking the start of Season 2: Hellfire Gala. This patch introduces a new hero, team-up adjustments, balance changes, and competitive updates, ensuring fresh gameplay experiences for fans. Below is a detailed breakdown of the key additions and adjustments. This season premiers April 11


New Hero: Emma Frost (Vanguard)





Emma Frost joins the roster as a Vanguard hero, wielding telepathic powers and diamond form transformations. Her abilities focus on crowd control, durability, and frontline presence, making her a versatile addition to team compositions.


Team-Up Ability Updates

New Team-Ups

  • Emma Frost, Psylocke, and Magneto – Summons illusionary projections that attack enemies.

  • Doctor Strange and Scarlet Witch – Strange’s portals enhance Wanda’s chaos magic with additional projectiles.

  • Captain America and Winter Soldier – Bucky dashes to allies for coordinated counterattacks.

Removed Team-Ups

Several team-ups have been adjusted or removed entirely:

  • Scarlet Witch + Magneto

  • Thor + Captain America + Storm

  • Psylocke removed from Black Panther’s dimensional shortcut

  • Doctor Strange replaced by Namor in the Gamma Charge team-up


Hero Balance Changes

Buffs

  • Penny Parker – Improved damage and usability.

  • Scarlet Witch – Adjustments to enhance effectiveness.

  • Mr. Fantastic, Black Widow, Rocket Raccoon, and Jeff the Baby Land Shark – Various buffs to strengthen their roles.

Nerfs

  • Doctor Strange – Reduced offensive power but improved survivability.

  • Loki – Regeneration Domain ability adjusted.

  • Adam Warlock – Soul Bond ability tuned for balance.


Competitive and Ranked Adjustments

Rank Reset & Requirements

  • Players will drop nine divisions (e.g., Diamond 1 → Silver 1).

  • New minimum level requirement of 15 to participate in ranked matches.

Map Rotation

  • New Map: Hellfire Gala (Krakoa)

  • Removed from Ranked: Royal Palace and Tokyo 2099

Pick/Ban System Expansion

  • Now available starting at Gold III (previously Diamond+).

  • Eternity and One Above All players restricted to duo queue only.

Performance-Based Ranking

Ranked progression now considers individual performance, meaning strong play can mitigate losses.


Quality of Life: Skin Gifting & Variants

A new gifting system allows players to send skins to friends. Additionally, color variants (chromas) have been introduced for select cosmetics, offering further customization.


Final Thoughts

Season 2 brings significant updates, from Emma Frost’s debut to revamped team-ups and competitive refinements. These changes aim to keep gameplay dynamic while addressing balance concerns.

What are your thoughts on the update?